Room, screen, seating, speaker and projector geometry — computed to CEDIA/CTA-RP22 placement guidance, with a Trinnov WaveForming™ low-frequency option. Exports a config file the SketchUp builder reads directly.
A professional pre-design tool for home cinema and dedicated screening rooms, built around the CEDIA/CTA-RP22 immersive audio standard. Work through room shape, seating and sightlines, screen and projector sizing, full Atmos/DTS:X speaker layout, subwoofer placement (including Trinnov WaveForming™), room acoustics and treatment, and an optional fibre-optic star ceiling — with live 2D and 3D previews at every step, so you can see the room take shape as you design it. Finish with a detailed RP22 compliance report, with every measurement included for your reference.
Prefer a fully custom result instead? With one click, your finished design is sent straight to Starz Designs & Consultation — multiple 2D/3D views, fully measured drawings, and a personal follow-up to take it from here. You stay in control throughout, making every essential decision and approving the design before it's built — we simply guide you and put all the pieces together.
RP22-compliant speaker & seating layout — 5.1 up to 9.2.6
Enter the project reference exactly as given to the client, plus the unlock code provided after payment, to reveal the detailed compliance report and measurements throughout this questionnaire. The reference and code are matched to each other — a code only works with its own project reference.
01 Room
Applies to every dimension in this questionnaire — room, seating, speaker positions, and the exported SketchUp config file.
Distance from the screen position to the back wall.
Applies the chosen ratio to width and length, using the room height above as the "1" — e.g. Bolt centre at a 2400mm ceiling gives 3360mm width and 4560mm length. These are well-studied room-mode ratios that spread axial modes evenly rather than clumping them; the same reference set appears again in the detailed acoustics report once the room is set up. Picking a preset overwrites the width/length fields above — set back to "Keep my dimensions" to edit them freely again.
Distance from the screen wall to the true front (structural) wall — the hidden chamber depth behind an acoustically-transparent screen. Set to 0 if there's no baffle wall.
A lowered perimeter ceiling border running around all four walls, dropped down from the main ceiling — commonly used to conceal wiring, HVAC, or acoustic treatment. The centre of the room stays at full ceiling height.
How far the bulkhead drops down below the main ceiling line.
Real rooms have chimney breasts, stair bulkheads and splayed screen walls. Choosing a shape here cuts into the length/width set above, and floor area and volume are recalculated from the true outline rather than length × width — this is what feeds the acoustic reading in Acoustics.
Narrows the screen wall by this much on both the left and right, full depth of the room.
Tick any of the room's four corners and set that corner's own cut width and depth — anywhere from one corner (a simple L-shape) to all four.
Flat: the room height set above applies everywhere. Sloped: full height at the screen wall, down to room height at the back. Vaulted: full height along the centre, down to room height at both end walls.
The shape and ceiling profile set here draw directly into the 2D Top and Side views on the right, and into the 3D model — there's no separate preview to keep in sync.
🔒 Detailed Report — Room
Unlock at the top of the page to view detailed room measurements and proportions.
02 Seating
Which seating row the main listening position sits in. "MLP distance from screen" (Screen section) measures to this row specifically — the other rows are then spaced forward/back from it as usual.
Distance between each row's seated ear position, front to back.
Gap between adjacent seat edges within a row, in addition to each seat's own footprint width.
Height of each riser tier (2+ rows only) — row 2 sits one step up, row 3 sits two steps up.
Recessed: a half-height step cut into the riser at each side, starting at the riser's front edge and running 500mm back toward the back wall. Forward: a half-height step ahead of the riser, in the side aisles next to the front row.
Platform runs from this depth all the way back to the rear wall, at the riser step height set above. Set the depth so it comfortably includes the row's own seated position. Above 150mm high, an entry step is added automatically at the platform's front edge (same recessed/forward choice as the 2+ row riser above) — below that, it's a low kerb with no step needed.
A small oval marks each seat's head/ear position (always shown, once this section is opened). Checking this also draws sightlines from every seat to the screen speakers (FL/FR) and shows each seat's own viewing angle — useful for checking sightlines beyond just the MLP, though it can get busy with a full room.
🔒 Detailed RP22 Compliance Report — Seating
Unlock at the top of the page to view row-by-row sightline verification and detailed seating measurements.
03 Visual
Screen gain: 1.0 is a standard matte-white screen (light spread evenly in all directions); below 1.0 is typical of ambient-light-rejecting (ALR) screens, which trade some on-axis brightness for better contrast under room light; above 1.0 concentrates more light back toward the seating area at the cost of a narrower, more direction-dependent viewing cone. This will eventually be set automatically from a screen model picker — for now, enter it directly from the screen's datasheet. Feeds into the light output report in the paid section below.
Acoustically transparent: shown 25% see-through in the 3D view so the L/C/R speakers mounted behind it are visible — matches a real AT screen's woven/perforated material, which passes sound (and lets you glimpse the speakers) while still showing an image. The 40mm black edge frame is always shown, opaque, regardless of screen type.
Reference brightness targets in use today, from Commercial Digital Cinema (the SMPTE ST 431-1 mastering-referred figure) through to HDR Projection, which benefits from extra headroom. Pick whichever is closest to your own use case — it decides which target your calculated output below is checked against.
Applies to screen width and diagonal only — independent of the room's units.
Blank width = auto-sized to room width × 0.75. Refer to CTA/CEDIA-CEB23-B for formal screen sizing. Width and diagonal stay in sync — edit either one. Lock freezes the width even if room width changes.
Applies to MLP distance only — independent of the room's units.
Distance from the screen plane to the main listening position (ear level of front-row centre seat). While the Lock switch above is off, you can also drag the gold star (MLP) forwards/backwards directly on the top-view diagram below — every speaker angle recalculates live as you move it. Dragging works whether or not the detailed report at the top of the page is unlocked; unlocking that just reveals the exact distance figure here.
MLP distance is derived from screen width ÷ this angle: RP22 §5.5.1 notes screen-speaker angle should match the visual angle for sound-to-picture coherence.
Computed from your current MLP distance above and this target angle — screen width = 2 × distance × tan(angle ÷ 2).
You can still drag the gold MLP star on the top-view diagram below to reposition it. Unlock at the top of the page to see the exact distance figure, type it precisely, or use recommended screen sizing.
Reference 0°–15° per SMPTE RP22, centred on 5° (green) — the angle from the MLP's seated ear height up to screen centre, which sets the screen's height on the wall. With 2+ rows, the screen is raised above this target only if needed so the bottom edge stays visible over the row(s) in front.
Representative current models (mid-2026) — always confirm exact throw-ratio and lens-shift figures against the manufacturer's datasheet before final placement.
How far the drop pole lowers the unit down from the true ceiling — free adjustment same as the rear-shelf and wall+mirror mounts below, from flush against the ceiling down to a low-hanging mount.
Free placement at any height on the rear wall — from a low credenza shelf up to the ceiling, including up inside a bulkhead if this room has one.
Projector sits flush against the back wall, lens facing straight up, at any height from a low mount up to the ceiling — a 45° mirror overhead redirects the image forward onto the screen. Keeps the unit almost entirely out of the way, at the cost of the mirror's own alignment and an extra optical surface. The optical throw distance still follows the throw ratio above; the mirror's position shown is illustrative — exact placement is normally set and fine-tuned during installation.
Draws the same translucent throw-angle spread shown in the 3D view (toggle "Projector throw" there) — from the projector to the screen's edges — over the top/side diagrams here.
Unlock at the top of the page to view the full screen sizing, viewing angle, and projector throw compliance report.
04 Audio
4.1 Speaker Layout
Base.Subs.Heights — base channel count sets side/rear surrounds (and front wides at 9+), heights sets the overhead layer. Angles below follow RP22 §5.5–5.8 methodology: screen → surround → wide → upper.
Speaker to wall: L/C/R cabinets face straight out from the front wall (RP22's default) — the dashed line to the MLP shown once this section is revealed is just the angle reference, not the speaker's own facing. Direct to MLP: cabinets toe in so that line runs square into the front baffle instead. Only available where the L/C/R mount type (Advanced section) is On-wall — an in-wall baffle is fixed flush with the wall and can't be angled.
Same as L/C/R facing above, but for the surround family — side/rear surrounds and front wides. Only available where the Surround mount type (Advanced section) is On-wall; set independently from L/C/R facing.
Reference 22°–30°, centred on 26° (green) — RP22 §5.5.1. Amber to ±15° beyond (10°–45° total range). Moves FL/FR along the screen wall independently of the visible screen edges (e.g. for speakers mounted behind an acoustically-transparent screen at a different width).
Reference 90°–110°, centred on 100° (green). Amber to ±15° beyond (75°–125° total range).
Reference 135°–155°, centred on 145° (green). Amber to ±15° beyond (120°–170° total range). Solved from true room geometry — if a shallow room can't physically reach the target, the closest achievable angle is shown and flagged "(limit)".
Reference 45°–65°, centred on 55° (green). Amber to ±15° beyond (30°–80° total range).
In-ceiling mounts true overhead speakers. Upward-firing mounts modules on top of the base-layer cabinets (front and/or surround) and computes the ceiling bounce point using the mirror-image method.
In-ceiling: recessed, flush round baffle — the usual choice, shown as a flat disc. On-ceiling: surface-mounted box speaker fixed to the ceiling instead, shown at its real footprint like a surround cabinet, angled so its front face always points straight at the MLP.
Reference 35°–55°, centred on 45° (green). Amber to ±15° beyond (20°–70° total range). Offsets the front overhead pair forward of the MLP.
Moves the front overhead pair outward (+) toward the side walls, or inward (−) toward the centreline, independently of the rear pair — clamped to stay within the room.
Reference 80°–100°, centred on 90° (overhead, green). Amber to ±25° beyond (65°–115° total range). Below 90° tilts the pair toward the front; above 90° tilts it toward the rear, by the same amount.
Reference 35°–55°, centred on 45° (green). Amber to ±15° beyond (20°–70° total range). Offsets the rear overhead pair aft of the MLP.
Moves the rear overhead pair outward (+) toward the side walls, or inward (−) toward the centreline, independently of the front pair — clamped to stay within the room.
🔒 Paid Feature — Subwoofer Placement
Only affects layouts with exactly 2 subwoofers — other counts keep their existing pattern. Both start near the back wall; the adjustments below move them outward/inward and up/down from there.
Moves each sub outward (+) or inward (−) from its starting width position, up to 1000mm each way, clamped to stay inside the room.
Up to 75% of room height.
Unlock at the top of the page to set subwoofer starting position and placement adjustments.
Unlock at the top of the page to view the full per-speaker angle/height compliance table and measurements.
4.2 Low Frequency — Trinnov WaveFormingoptional
Floor: 600×600×600mm (W×H×D), free-standing. Wall: 600×1200×290mm, mounted to the front wall the same way as the L/C/R speakers — behind the baffle wall when one is set.
Floor: 600×600×600mm (W×H×D), free-standing. Wall: 600×1200×290mm, mounted flush to the rear wall.
Width position is % of room width from each side (25% = the standard ¼/¾ points). Height is % of wall height from the floor (50% = centre). Not shown for the corner-loaded layout, which is fixed at the wall/floor or wall/ceiling corners.
Trinnov WaveForming guidelines: requires a minimum of 4 subwoofers, arrayed on the front and rear walls (2 front + 2 rear at minimum). Regular arrays perform best, positioned flush to the wall at the ¼ and ¾ points of the wall's width. Asymmetric arrays are supported — front subwoofers matter more than rear, so a fewer-rear layout (e.g. 4-2) outperforms an even split (3-3) for the same total count. Up to ~10% positional displacement from the ideal is tolerated for real-world obstructions (screens, doors, equipment). Measurement microphones should sample at least 2m from the front array and 1m from all other boundaries.
🔒 Detailed Report — Low Frequency / Subwoofers
Unlock at the top of the page to view the full subwoofer placement analysis and measurements.
4.3 SPL Calculator
Estimates the sound pressure level every speaker actually achieves at every seat, using each speaker's real measured distance from that seat (already known from the room layout above) rather than one assumed listening distance. Based on the standard SPL = sensitivity + 10·log₁₀(power) − 20·log₁₀(distance) + placement gain relationship — an on-axis, free-field estimate; real rooms, reflections and off-axis seating shift results by a few dB either way, so treat this as a sizing check rather than a guarantee.
Applied uniformly to every speaker — reflected "room gain" from nearby boundaries, strongest at bass frequencies.
Real-world multichannel power is lower than the 2-channel-driven spec most amplifiers are rated at.
Colours both 2D diagrams below by how well each point sits inside the selected speaker's real dispersion — green at the centre of the beam, red outside it. In the top view, sampled at that speaker's own height for a level-firing speaker (L/C/R, surround), or at seated ear height for a down/up-firing one (height/Atmos), where the coverage question actually resolves to something a listener experiences. The side view doesn't need that substitution — height is already one of its two axes — so it's sampled at each speaker's own real position throughout, centred naturally on its true mount height. Step through to a specific channel, or "All" for the best result from any of them at each point in the room.
🔒 Detailed Report — Per-Seat SPL
Unlock at the top of the page to view the full per-seat, per-speaker SPL table.
05 AcousticsRP22 §9
5.1 Reflection Points
Early reflections reach the ear only a few milliseconds after the direct sound, and where they bounce from decides whether they widen the image or smear it. This is usually the first thing worth getting right — it's a fixed, one-time geometry decision, unlike room modes below which shift with every seat and sub position.
RP22 §9.2.2 recommends diffusion at the side-wall mirror points for stereo or up to 7 listener-level speakers — reflected energy there adds spaciousness rather than smearing, per Toole's precedence-effect research. Absorption is still used automatically where front wide speakers sit at the mirror point, or for systems above 7 listener-level speakers, regardless of this choice. Hybrid absorber/diffuser panels (e.g. GIK's Alpha/Amplitude series) combine both in one unit — a good middle ground where you want the imaging benefit of absorption without fully losing spaciousness. Any spot where absorption and diffusion would otherwise land in the same place is also automatically upgraded to hybrid.
For each front speaker, marks where its sound would first bounce off a side wall or the rear wall before reaching every seated head (image-source / mirror method) — beyond the standard RP22 side-wall mirror zones above, useful for spotting extra spots that may need treatment, especially for seats behind the MLP. Shown in both 2D views and the 3D view. Toggle each speaker independently — showing all three across every wall and every seat at once gets busy fast.
5.2 Room Modes
A room's dimensions decide which bass notes reinforce and which cancel, long before any subwoofer is chosen. This chart gives a visual sense of your room's own modal behaviour, computed from the dimensions set in Section 01 — the full frequency breakdown, gap warnings and ratio analysis are in the detailed report below.
Sets the room's own reverberation time (not a fixed constant), which decides the transition (Schroeder) frequency — the point where discrete, individually-audible modes give way to a smooth statistical reverberant field. A shorter target (a more damped room) pushes that frequency down, meaning geometry-driven mode problems matter over a narrower band and ordinary treatment takes over sooner.
Axial modes travel between one opposing pair of surfaces and are by far the strongest — start there, then add tangential/oblique modes for the fuller (and busier) picture.
Modal distribution to 250 Hz
LengthWidthHeightTangential / oblique
5.3 Treatment Level
Automatic sizes and positions every panel from the room's own reflection-point and layout geometry, per RP22. Manual override instead lets you pick a total panel count within the current level's coverage band above, split across the two side walls and the rear wall in proportion to each wall's own area — useful when a fixed budget or supplier pack size drives the count instead of the geometry.
Triangular corner bass traps at the front wall corners (and, from Level 2, the rear corners too) — corner-loaded low-frequency buildup is otherwise very hard to address any other way, so this is on by default, but untick it if the corners are already committed to something else (a riser, equipment, built-in cabinetry) or bass trapping is being handled separately from this plan.
🔒 Paid Feature — Manual Panel Positioning
Drag any mirror-point or diffusion-band panel directly on the side-view diagram below to nudge it sideways (depth) or up/down (height) — the opposite wall's matching panel moves with it, and the top view updates automatically. Click a panel (without dragging it) to cycle its own treatment type through absorption → diffusion → hybrid, independently of the others. Panels within 100mm of another panel's edge — or the room's own floor, ceiling, back wall or screen wall — snap flush against it, and the other axis snaps to match too so corners line up square rather than at a slight offset. Bass traps, keep-clear markers, rear-wall and ceiling panels are fixed and can't be dragged or recoloured this way. A manual nudge is kept until something that would move that panel anyway (room size, speaker height, seat layout, treatment level) changes, at which point it recalculates fresh; a manual type choice is kept until reset.
Unlock at the top of the page to drag-position and retype acoustic treatment panels.
Unlock at the top of the page to view the full treatment coverage summary, panel counts, and reflection point analysis for this room.
06 Star Ceiling
Standard: an even fibre field on panels centred over the room. Switch to Custom to shape the pattern, density, colour and panel position.
Defaults to the room's own ceiling dimensions — the bulkhead's inner (flat) area if one is enabled in the Room section, otherwise the full room width and length. Override either field if the star field should cover a smaller area still.
A cove-light effect around the panelled area, as pictured by the client reference — either inset from the star ceiling's own edge, or run out from the star ceiling to the surrounding wall/bulkhead.
Insets the star panel field from its own edge, leaving a concealed gap for the LED strip to wash light outward within the star ceiling's own footprint.
Distance the panelled star field is pulled back from the ceiling/bulkhead edge on every side.
When the ceiling doesn\u2019t divide evenly by the current panel size, this finds the largest panel (up to 1200\u00d71400mm) that tiles the room with the least leftover trim, split evenly on both edges.
Panel grid laid over the room. Offset shifts the run where a beam or light fitting gets in the way.
Standard engines drive up to 400 fibres each, centrally distributed. Starz Custom Light Engines carry up to 112 fibres each and are generally fitted one per panel — Custom adds a per-panel engine count and total to the installer summary below.
Higher values mix more faint fibres among the bright ones, which reads as depth rather than a flat field of dots.
RGB fibres carry full colour-changing light engines rather than fixed white. Full colour scatters the entire hue range; Custom palette restricts the field to a fixed set of colours you choose — closer to how a real RGB controller is usually programmed for a static scene.
Each fibre is assigned one of these colours at random.
Ceiling preview
🔒 Detailed Star Ceiling Drilling Schedule
Unlock at the top of the page to view the panel-by-panel drilling schedule and full fibre count breakdown.
Unlock the detailed report at the top of the page to enable this — a printable, panel-by-panel drilling layout taken straight from the ceiling preview above: every fibre point's exact position and size on its own panel, one page per panel, formatted for A3 paper (a genuinely larger, more legible format than this questionnaire itself). Each page includes a true-length scale bar, so it stays measurable even if a printer doesn't scale the PDF at exactly 100%.
07 Advanced — fine-tune placement defaults
🔒 Paid Feature — Advanced Placement Defaults
General clearance kept between speakers/equipment and the walls, used throughout as the default wall-facing reference. Defaults to 0 (speakers referenced flush to the wall) — increase this if speaker mounts, brackets, or in-wall boxes need standoff room to actually be installed.
Height of the rear/surround-back speakers (SBL/SBR) specifically. Side surrounds and front wides — if present in the selected speaker configuration — get their own adjustment below instead of sharing this value.
Moves the side surrounds (SL/SR) up (+) or down (−) from the rear surround height above, up to 300mm each way — they sit between the LCR and rear surrounds, so often want a height partway between the two.
Moves the front wides (FWL/FWR) up (+) or down (−) from the L/C/R height above, up to 300mm each way. Only shown when the selected speaker configuration includes front wides.
On-wall: back of the cabinet against the front wall, extending into the room — the usual choice with no baffle wall. In-wall: recessed, front baffle flush with the wall surface — the usual choice for speakers mounted on a baffle wall behind an acoustically-transparent screen. Independent of the baffle wall setting above; set to match your actual mounting.
On-wall: bracket/stand-mounted, back of the cabinet against the wall, extending out into the room. In-wall: recessed into the wall cavity, front baffle flush with the wall surface. Applies to every surround-family speaker box (side/rear surrounds and front wides) — set independently from the L/C/R mount type beside it.
Physical cabinet size shown for every speaker box in the 2D and 3D views (surrounds, front wides, and rear surrounds use the surround size; L/C/R and front-centre use the L/C/R size). Purely visual/spatial — doesn't affect any acoustic calculation.
Shown as a flat round disc — a real in-ceiling speaker's shape — for every overhead/Atmos marker in the 2D and 3D views, in place of the previous point locator. Purely visual — doesn't affect any acoustic calculation.
Unlock at the top of the page to fine-tune advanced placement defaults.
08 Summary
🔒 Paid Feature — Summary & Export
Unlock the detailed report at the top of the page to enable this — it compiles everything generated in this questionnaire (room, seating, visual, audio, acoustics and star ceiling detail) into a single downloadable PDF.
Unlock at the top of the page to view the summary and finish your design.
Tell us about your experience using the designer, or suggest something we should add or change — this isn't part of the paid report, so it's open whether or not you've unlocked anything above.
2D Drawings — Top & Side View
Top view
Side view
Base layerUpper / overheadMLPSub / WaveFormingSeatProjectorLED perimeter
3D Room Preview
Drag to look around — you're seated, so position stays fixed.
Base layer speakersUpper / overheadSubwoofersScreenMLPDrag to rotate · scroll to zoom · right-drag to pan
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